Sucker Punch showed off a little bit of Ghost of Tsushima’s photo mode during yesterday’s big gameplay showcase. The photo mode in Ghost of Tsushima includes the usual options; depth of field, colour grading, camera position and all the rest you’ve seen in other games’ photo modes. But Sucker Punch decided to add a couple of neat, original touches that help it stand apart. The developer wanted the movement and momentum in the game to be reflected in these photos. Tsushima’s photo mode lets you adjust the wind speed and direction, as well as pick which particles blow around Jin. The photo mode also lets you pick a music track from the game’s soundtrack, which essentially gives you these small vignettes rather than static photos. In fact, towards the end of the segment, the developer showed off some of the photos it created, and they all look more dynamic than what you might expect from a typical photo mode.
As part of the same demonstration, Sucker Punch demoed a little bit of combat in both stealth (ghost) and action (samurai) play styles. We also got a look at how the game subtly encourages players to explore the world. Ghost of Tsushima is out July 17.